PORTFOLIO

Race Car (Personal Project)

This is my most recent hard-surface modeling project and a showcase of my current skill level. Modeled from scratch in Blender, the race car was an exercise in precision, complex surface flow, and clean topology. My focus was on capturing the aerodynamic shapes, intricate details, and technical realism of high-performance vehicle design.

Unlike my earlier tutorial projects, this piece was fully self-directed, pushing me to apply the knowledge I’ve gained while refining my workflow. From topology planning to panel work and shading setup, this project reflects my growth into more advanced, production-ready modeling. It stands as a personal milestone and a foundation for my upcoming portfolio work.

Race Car – Hard Surface Modeling (Engine Breakdown)

To highlight the internal complexity of the model, I created detailed renders of the engine bay from multiple angles. These shots focus on the dense network of pipes, wiring, and suspension components, capturing both the engineering realism and the clarity of clean topology.

The close-up perspective emphasizes the precision of mechanical detailing, while the top-down view reveals the overall structure and organization of the model. Together, these renders provide a comprehensive look at the depth, accuracy, and craftsmanship behind the race car’s design.

Fish-bot (Tutorial Project)

The second project brought me into a more playful and stylized direction. Created during a guided tutorial, the Fishbot features a whimsical design: a small goldfish piloting a mechanical robot body. Through this, I was able to expand beyond pure hard-surface work into character driven storytelling, experimenting with personality, animation, and scene composition.

The process taught me how to approach stylized materials, add charm through design choices, and build an environment that complements the character. More than a modeling exercise, this piece helped me connect technical execution with creative narrative, something I aim to keep exploring in my future work.

Drone_0.1 (Tutorial Project)

This work marks my first steps into hard-surface modeling. Created as part of a tutorial, the cam-drone introduced me to the fundamentals of hard-surface modeling, from blocking out simple shapes to refining details and preparing a final render. The goal was not only to understand the technical aspects of modeling, but also to explore how materials, textures, and lighting contribute to a convincing design.

Although the forms are simple, this work was a foundation for my workflow: learning how to structure a model, keep clean geometry, and start thinking about presentation. It represents the first step in building confidence as a 3D artist.